
Happy CCSF 2022
They've been around for six years and I just learned about these winged C1 creatures by Allekha. I felt like there needed to be more. So for this CCSF that is appropriately themed "Space, Stars and Skies" I decided to expand the wing-love. I'm hoping to give wings to the remaining original breeds. 

	* Slot 3: Angel (Santa) Norns (Sally & Sammy)
	* Slot 4: Pixie (Purple Mountain) Norns (Pippa & Pierre)
	* Slot 5: Dragonfly (Forest) Norns (Leliby & Lionel)
	* Slot 6: Flying (Ron) Foxes (Inez & Isaac)

I used the genetics file of the original wingies and tweaked a few of the pose genes to work better with my wing sprites. They should be able to breed with the other wingies, some of the offspring might have some unusual wing movements but nothing that would break the game. 

To Install: 
Put .att files in the Body Data folder (some files will overwrite)
Put .spr files in the Images folder
Put .gen files in the Genetics folder.
.exp files are creatures that can be imported in your game. 

To Un-install:
In theory you can just leave all the files in your game. Hatching creatures from the official genomes will result in a normal norn without wings. If for some reason you're actually bored of the wings and don't want to start over, you can install the files in the "Original" folder in this zip and it will replace the wings with blank sprites. 

Original readme is included below as requested by Allekha. My own images and content may be freely edited and redistributed but keep this readme so the original creator is credited.

To many more CCSF in the future!
Trix
(Universe of Ettins)

-----------------------------------------------------------------------

Original Readme:
*==*==*==*==*==*

Happy CCSF 2016~

I love things with wings, so after I discovered some surprising technical information about C1 through playing with the gene kit, I thought I might as well put some wings on the norns. Other than the wings, they are pretty normal norns.

I do not recommend crossbreeding them with norns that have body sprites in slots 3 or above, as there will not be appropriate body data and they will look *really* strange. They should crossbreed okay with non-winged norns; however, they may not inherit all of the pose gene edits and so might not move their wings as much. Perhaps that's realistic, the crossbreed not quite inheriting everything they need.

N.B. female baby Banana (slot 1) norns may look strange. This is the fault of the body data files provided with the game, not something I introduced.

To install:
drop .att files in Creatures 1/Body Data (some files will overwrite)
drop .spr files in Creatures 1/Images
.gen files can be used with the Genetics Editor, or you can import the starter norns

The genome is based on Tarlia and Kezune's updated genome.

My thanks to Jessica of Discover Albia for letting me use her updated baby male norn body data as a base for my changes. You can find the rest of her updates (baby male norn body data and sprites for all of the original norn breeds) at Discover Albia:
http://discoveralbia.com/2013/05/the-first-release-of-the-creatures-1-norn-updates.html

The included .att files and .gen files may be re-used if anyone else wishes to do a similar project with different sprites or for more breed slots. However, please do *not* reuse or edit my images. Use your own art, please.

You may redistribute these files in any way as long as a) this readme is included b) I (Allekha) am credited as the author of this project.